#pragma once
#include "agentstate.h"
#include "AttractiveField.h"

class MoveToDecoyPrePositionState :
	public AgentState
{
private:
	AttractiveField* target;
	static bool decoy_is_maneuvering;

public:
	MoveToDecoyPrePositionState(void);
	~MoveToDecoyPrePositionState(void);
	Command GetCommand(MultiAgent* agent);
	static bool IsDecoyManeuvaring();
	static void SetDecoyManeuvaring(bool isManeuvaring);
};

